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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and to be a herbalist again

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Job, Religious. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Three In the Wind, Male Tabaxi Bard 7
Medium (5'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp.


Social Check DCs


Aelar Aloro, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. His white hair is braided into rings. He wears an eyepatch.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the east to a Gardener, Aelar learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: To be a Mercenary again; and expand his business

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Aelar Aloro, Male Elf Warrior 2
Medium (5'1") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +3, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 700 sp.


Social Check DCs


Immeral Lathalas, Male Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears skinny pants and wears a brown and tan robe with the hood down and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Carpenter and found it very stressful. He became a Carpenter soon after.

Motivation: He has a crush on the local Knight; and to prove his worth to the world

Ideals: Gifted. Flaws: Cynical, Impulsive. Bonds: Job, Has a crush. Occupation: Carpenter

Voice: Complex vocabulary, royal

Attributes [hide]

Immeral Lathalas, Male Elf Commoner 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)12 (+1) 13 (+1)16 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Dimble Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a brown coat with grey slacks, and carries swords. He is bald on top and has large white tufts of hair around his ears. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Mayor

Voice: Loud with bravado

Attributes [hide]

Dimble Tarkelby, Male Gnome Monk 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 1 Everburning torch.


Social Check DCs

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