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NPC Generator

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Advanced [show]


Edge Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a black and pastel robe with the hood down. His fur is red and curly. His hazel eyes peer out from beneath his small black hat.

Personality: Aggressive, abrasive, and angry, Edge embodies much of what other species detest in the Tabaxis. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered east to less war torn lands. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Antagonistic, PTSD. Bonds: Attractive, Military. Occupation: Roofer

Voice: Pronounces O like U

Attributes [hide]

Edge Running, Male Tabaxi Commoner 4
Medium (5'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 46000 sp. Star rose quartz (20 gp). Red garnet (120 gp). Amber (120 gp). Amber (120 gp). 1 Minor magic item.


Social Check DCs


Nadarr Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying brass crest a little too much giving a sharp brass color. He has red eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in the west. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He moves from town to town, unable to find a place to settle.

Motivation: To pay off his debts; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Debt. Occupation: Hunter

Voice: Uses sign language

Attributes [hide]

Nadarr Beryntolthropal, Male Dragonborn Expert 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 17 (+3)13 (+1) 14 (+2)16 (+3)
Skills Arcana +4, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5

Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Windsor, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting grey shirt and pants. His red hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: Confrontational and typically high on some drug or another. He is obsessed with his god.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the old dungeon and found the beat up shield and armor he uses now. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Robert never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Flaws: Addict. Bonds: Religious, Nature, In love, Military. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Robert Windsor, Male Human Warlock 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)16 (+3) 12 (+1)11 (+0)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: 4000 cp. Onyx (80 gp).


Social Check DCs


Dayereth Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His thin eyebrows rest above his beady green eyes.

Personality: He hates Elves with a passion. As such he is filled with self loathing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Flaws: Ugly, Racist, Antagonistic. Bonds: Religious, Adventurer. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Dayereth Horineth, Male Elf Expert 3
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 10 (+0)13 (+1)
Skills Medicine +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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