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NPC Generator

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Advanced [show]


Theobald Marlee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears blue cloth garments or leather armor. He keeps his red hair in a flapper bob. His blue eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Human people; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Racist. Bonds: Immigrant, Criminal record, Rich. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Theobald Marlee, Male Human Cleric 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3000 cp.


Social Check DCs


Olunt Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a yellow costume with the symbols of the sun god on his torso. He wears his black hair down. He wears crescent spectacles with a black brim.

Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and a deep hatred of gnolls

Ideals: Justice. Flaws: Disease. Bonds: Military, Attractive. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Olunt Fallack, Male Dwarf Monk 5
Medium (3'11") Dwarf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Auran, Giant
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Dondon Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. He has a long brown beard with little hanging trinkets. His eyes are violet and he is always smoking a pipe.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To be a Mortician again; and a need for knowledge about a nearby landmark

Flaws: Terse. Bonds: Attractive, Adventurer, Poor, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Dondon Wildheart, Male Halfling Warlock 5
Small (2'11") Halfling, Neutral Evil (CR 5)
Armor Class 15
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 13 (+1)14 (+2) 13 (+1)12 (+1)
Skills History +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Terran
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a moderate pudge and is not very fit. He has a small bristly mustache and wavy white hair. His eyes are violet and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: He was born at the edge of vast mountains. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions; and he's looking for his big break

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Nature, Religious, Adventurer. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Wiggens Quillsharpener, Male Gnome Bard 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 17 (+3)11 (+0) 16 (+3)17 (+3)
Skills Insight +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 400 sp.


Social Check DCs

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