Hubert Zhanini, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses in violet turtlenecks beneath a brown coat with violet slacks. His white hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the north to a Bowyer, Hubert learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Navigator, but doesn't like to broadcast it.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Extrovert, Fighting. Flaws: Depressed. Bonds: Job, Family. Occupation: Bowyer
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Ignan, Celestial
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nuraval Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His blonde hair is slicked back into a classic pompadour. He is baby faced.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has been a successful dealer in antiques buying low and selling high.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. White pearl (70 gp). Red-brown spinel (70 gp). Rock crystal (50 gp).
Târz Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear tan clothing when he does not wear armor. He has a very tight haircut. His gray unseeing eyes seem to look past you.
Personality: Târz hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Târz hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.
Motivation: He has a crush on the local Miller; and many dire rats want him driven away
Ideals: Artistic. Flaws: Disease. Bonds: Has a crush, Adventurer, Enemies, Immigrant. Occupation: Herbalist
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Shadow Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear grey pants and tee shirts. His red fur is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Shadow does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west; and he wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Ugly, Secretive, Depressed. Bonds: Military. Occupation: Mayor
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
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