Quarion Jacobs, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. He wears his red hair up. His ears are large.
Personality: He will rave to anyone who will listen. He plays an instrument quite well.
History: He was born in the west. Quarion was born on a far western mountains where he grew up under the tutelage of his mother, an expert Barber. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local servant
Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Barber
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 10000 sp. Old masterpiece painting (1100 gp). 1 Minor magic item. 1 Minor magic item.
Melech Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long purple hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are white.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Melech studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Melech was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He's in love.
Ideals: Gifted. Bonds: Attractive, Enemies, Has a crush. Occupation: Servant
Voice: German accent
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 56 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1200 gp. Alexandrite (500 gp). Red-brown spinel (140 gp).
Ombul Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His brown eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 50 pp.
Taklinn Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He dresses like a well dressed Fisher does. His long red hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: His mother raised him in a mountain cabin. A gifted student he started as a Body Guard, but he got bored and became a Fisher. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Depressed. Bonds: Job, Enemies, Nature. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 17 (+3) | 16 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 280 gp.
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