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NPC Generator

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Advanced [show]


Rael Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His moppish brown hair is in a traditional bowl cut. His eyes are hazel and beady.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born several months after his father was called into army service. Rael was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Military, Religious. Occupation: Body Guard

Voice: Gruff and masculine

Attributes [hide]

Rael Coleman, Male Half-Elf Barbarian 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 11 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Lance Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who tends to wear a large violet jacket, he is not a threatening figure. He has a long chestnut beard with little hanging trinkets. He has violet eyes and a violet hat with a yellow feather.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He left for the west, certain he would find work there.

Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Fearful. Bonds: Slave, Immigrant, Job. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Lance Galanodel, Male Half-Elf Monk 5
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)8 (-1) 12 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. Fiery yellow corundum (1000 gp). Moss agate (10 gp). Azurite (10 gp).


Social Check DCs


John Hampton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large pastel jacket. His red hair is braided into rings. His eyes are a pleasant hazel.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: John lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Family, Military. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

John Hampton, Male Human Paladin 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)15 (+2) 8 (-1)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Berrian Zhou, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a cross on it. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Locksmith. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Berrian was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He now travels the world, in search of power and loot.

Motivation: To be a Brewer again.

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Berrian Zhou, Male Half-Elf Druid 4
Medium (5'4") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 12000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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