Sapply Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a butterfly on it. He wears his red hair up in a very large beehive style do. This hazel eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sapply was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Sapply was left his mother's suit of armor and trained in its use and care. He's also a talented Unemployed, but doesn't like to broadcast it.
Motivation: Further expansion of business; and to reunite with his old friends
Flaws: Insane. Bonds: Adventurer, Job, Poor, Military. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 39 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Einkil Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a slight overbite and is overall scrawny. He has styled his chestnut hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.
Motivation: He loathes his own lifestyle; and to get a good night's sleep
Ideals: Athletic, Logical. Flaws: Insomniac, Depressed. Bonds: Mentor, Job. Occupation: Interpreter
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 20 (+5) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 40 gp. 3 Smokesticks.
Naal Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He wears a red deerstalker hat and red clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a deerstalker hat to cover his moderate length brown hair. His eyes are likewise blue. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: When he was but 5 years old his parents immigrated from the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Assassin job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Joker. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Assassin
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Cairn Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his long dark red hair kept up in a rat tail. He is baby faced.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Passionate, Gifted, Persistence. Bonds: Attractive, Adventurer. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 18)
Armor Class 11
Hit Points 81 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Elven, Druidic
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +9
Possessions: 11000 gp. Chrysoberyl (80 gp). Fiery yellow corundum (400 gp). Onyx (70 gp).
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