Fibblestib Reese, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Gardener. He is tall, broad shouldered and powerfully built. His hair is silver and curly. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He served in the navy to pay for his family's outstanding loans. When Fibblestib reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Optimist. Bonds: Job, Attractive, Military, Adventurer. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ghesh Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'8". He usually wears his red robe and has his hand crossbow always slung over his shoulder. His black crest, when down, is lengthy. His gold eyes peer out from beneath his deerstalker red hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a illithids raid, leaving Ghesh alone in the world. After a stint in an orphanage, he was adopted. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is content; and revenge
Ideals: Gifted. Flaws: Disease, Secretive, Mundane. Bonds: Enemies. Occupation: Barber
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.
Henk Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is generally well dressed albeit a few years behind the times. He wears his blonde hair down. His gray eyes peer out from beneath his wide-brimmed tan hat.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Backpack. 1 Simple lock. 1 Masterwork Artisan’s tools. 1 Small steel mirror.
Morgran Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple brown robe with green stripes complete with hood. His hair is long and auburn with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Morgran wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... His job bores him to no end. He has decided to make it more interesting.
History: Morgran was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. Being a Butcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Gifted. Bonds: Adventurer, Criminal record, Poor. Occupation: Butcher
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!