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NPC Generator

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Advanced [show]


Rurik Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is long and unkept. He is baby faced.

Personality: Rurik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: Born to a Barber, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is a bit of a kleptomaniac; and sabotage a competitor

Ideals: Extrovert. Flaws: Ugly, Lazy. Bonds: Poor, Immigrant. Occupation: Assassin

Voice: Soft and melodious

Attributes [hide]

Rurik Dankil, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 330 gp.


Social Check DCs


Nirgel Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is kept up in a ponytail inside a wide-brimmed hat. This black eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Gifted, Opinionated. Bonds: Rich, Criminal record. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Nirgel Judgment, Male Tiefling Monk 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)15 (+2) 10 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1200 gp.


Social Check DCs


Norûk Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear black clothing when he does not wear armor. His golden hair is slicked back into a classic pompadour. He has gleaming, smiling hazel eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Flaws: Depressed, Antagonistic. Bonds: Rich, Criminal record, Family. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Norûk Barclay, Male Half-Orc Warlock 7
Medium (5'10") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Athletics +6
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He very much looks the part of a Tailor. He has a hunchback. His hair is long and golden with streaks of black, and is pulled back with small white clips. His beard is black, braided, and well cared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Ernest's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Ernest was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Criminal record. Occupation: Tailor

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Gracey, Male Half-Elf Paladin 5
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Nature +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs

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