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NPC Generator

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Advanced [show]


Frouse Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man has a large blue mantle and cape that has been intricately interwoven into his white robe. His tied-back hair is golden. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is irascible and easily irritated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east. Frouse was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Shepherd. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant. Occupation: Shepherd

Voice: Breathy voice

Attributes [hide]

Frouse Scheppen, Male Gnome Druid 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Athletics +1, Performance +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Zedaar Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is scrawny and has patchy scarlet crest. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a hunchback. His scarlet crest is unkempt and raggedy. His fierce red eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Server, who enjoyed hunting, Zedaar was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and doesn't want to be a shoemaker and was forced into it by his family

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zedaar Skaarzborroosh, Male Dragonborn Adept 5
Medium (6'5") Dragonborn, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Animal Handling +2, Athletics +7
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Morg Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He typically wears black cloth garments or leather armor. His moppish red hair is in a traditional bowl cut. His thin eyebrows rest above his beady blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his father.

History: Morg was born in the east. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Optimist, Entrepeneur, Persistence. Flaws: Ugly. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Morg Colton, Male Half-Orc Bard 4
Medium (6'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)8 (-1) 11 (+0)11 (+0)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 32000 sp.


Social Check DCs


Watson Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants, and he perpetually has his warhammer ready. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He wears a mask on his face.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Watson fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Professionalism. Flaws: Racist, PTSD. Bonds: Rich. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Watson Underfoot, Male Halfling Warrior 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 14 (+2)16 (+3)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp. 1 Magnifying glass. 1 Good lock.


Social Check DCs

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