Leucis Horror, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He tends to wear a yellow poncho over his likewise colored trousers and shirt. His white hair is still thick. His eyes are silver and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Leucis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Artistic. Flaws: Ugly, Cynical, Hedonist. Bonds: Adventurer. Occupation: Tailor
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 17 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 |
Possessions: 4000 sp. Aquamarine (600 gp). Violet garnet (600 gp). Blue quartz (13 gp).
Nadarr Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He keeps his rusty crest in a pixie cut. His red unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Flattery will make him almost putty in your hands.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Nadarr was born on a far western plains where he grew up under the tutelage of his father, an expert Sailor. He left for the west, certain he would find work there.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Disease, Antagonistic, Selfish. Bonds: Rich, Immigrant, Slave. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 1d10+5, Ranged +2 / 1d10+0, Grapple +5
Possessions: 300 gp. Peridot (50 gp).
Nalral Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear white pants and tee shirts. His golden hair is greasy and uncared for. He has several tiny amber earrings on each ear.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born into a rich family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now mingles about in high society.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly. Bonds: Rich, Family, Has a crush, Adventurer. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 85 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 1000 gp. Solid gold idol (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (1800 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pijjirik Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Engraver does. He wears his blue crest down. He wears large thick round spectacles.
Personality: He is overprotective of those who hire his services. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and money/treasure
Flaws: Addict. Bonds: Job, Guardian, Rich, Adventurer. Occupation: Engraver
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnoll, Infernal
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1100 gp.
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Their contribution stands as a beacon of hope for all adventurers!

