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NPC Generator

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Advanced [show]


Shivering Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He has yellow fur. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Adventurer in town.

History: Born in the west to a Adventurer, Shivering learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he desires power and/or immortality

Ideals: Impeccable. Bonds: Attractive, Job, Adventurer. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Shivering Plume, Male Tabaxi Expert 3
Medium (5'3") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Deception +2
Senses Passive Perception 10
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Zaffrab Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. His hair, while still mostly black, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south, but his parents moved at a very young age to the east. He helped his mother out around the business and became quite the natural. He became a Bowyer soon after.

Motivation: To reunite with his old friends; and to be a painter again

Flaws: Shy. Bonds: Rich, Slave, Immigrant, Job, Adventurer. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Zaffrab Horcusporcus, Male Gnome Warrior 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Rurik Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His hair is white and very short. His violet unseeing eyes seem to look past you.

Personality: Rurik is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: He was born in the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and someone believes him a fraud

Ideals: Extrovert. Flaws: Disease, Impulsive. Bonds: Attractive, Immigrant. Occupation: Spy

Voice: pre-pubescent

Attributes [hide]

Rurik Caebrek, Male Dwarf Warlock 6
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)10 (+0) 8 (-1)14 (+2)
Skills Deception +5, Investigation +3
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Golden pearl (130 gp). Bloodstone (40 gp). Azurite (5 gp).


Social Check DCs


Immeral Netyoive, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His golden hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was raised in a desert tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Pacifist. Flaws: Ugly, Insane, Mundane. Bonds: Nature. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Immeral Netyoive, Male Elf Wizard 2
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)10 (+0) 14 (+2)9 (-1)
Skills Arcana +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 180 gp.


Social Check DCs

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