Tod Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is kept up in a ponytail inside a Stetson hat. He is very pretty but has cold, dead eyes.
Personality: Tod hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a very good compulsive liar and kleptomaniac.
History: Born in the east his family was never financially stable. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tod grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tod. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 67 (6d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp. Old masterpiece painting (2000 gp). Solid gold idol (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Fire opal pendant on a fine gold chain (2000 gp).
Zephan Murder, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His hair is white, silky, and of moderate length. His skin is flawless and his black eyes scan people very quickly.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Flattery will make him almost putty in your hands.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Zephan's homeland. Zephan decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Fighting. Flaws: Selfish. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Jeweler
Voice: High pitched, excited
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 44 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Dwarven, Ignan
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +5
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hirrathak Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man wears a pastel shirt with thin yellow vertical stripes and violet pants. His clothes are grease stained in places. He has dyed his greying red crest a little too much giving a sharp red color. His half smiles and red eyes are beguiling and draw you in.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Emotional, Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Layabout
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Druidic
Attacks Melee +7 / 1d6+5, Ranged +3 / 1d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Gardain Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy silver beard and wild silver hair. His amber eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and wants to work out more often
Ideals: Fighting, Athletic, Optimist. Flaws: Racist. Bonds: Family. Occupation: Weaver
Voice: Nasally tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 84 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 4000 gp. Jeweled electrum ring (3000 gp). Brass mug with jade inlays (200 gp). Silver comb with moonstones (800 gp). Gold dragon comb with red garnet eye (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

