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NPC Generator

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Advanced [show]


Arannis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. His brown hair is long and unkept. His amber eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. Arannis was born on a far western desert where he grew up under the tutelage of his father, an expert Scribe. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Adventurer. Occupation: Scribe

Voice: Soothing and warm

Attributes [hide]

Arannis Dalanthan, Male Elf Monk 4
Medium (5'4") Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 23000 cp. Brass mug with jade inlays (500 gp).


Social Check DCs


Skûn Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many yellow ritualistic tattoos. He is wearing a long, black, dusty cloak. His hair is black, silky, and of moderate length. His violet eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Blacksmith soon after.

Motivation: Retire the richest man in the east; and he seems to be bored by most things

Ideals: Artistic, Entrepeneur. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Skûn Washington, Male Half-Orc Warrior 2
Medium (5'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 800 sp.


Social Check DCs


Cimer Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His hair is brown and very short. His eyes are red and catlike.

Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Cimer Rapture, Male Tiefling Monk 5
Medium (5'5") Tiefling, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 15 (+2)17 (+3)
Skills Performance +6, Religion +6
Senses Passive Perception 12
Languages Common, Draconic, Ignan, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Zircon (20 gp). White opal (1600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ogthrak Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is cut short with large spiked bangs in the front. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ogthrak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To find somewhere to settle down; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Antagonistic, Secretive, Mundane. Bonds: Religious. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Ogthrak Cooper, Male Half-Orc Bard 3
Medium (6'9") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Deception +1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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