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NPC Generator

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Advanced [show]


Manfred Tatum, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He tends to wear a large brown jacket. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up pickaxe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture.

Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Painter

Voice: Whispers

Attributes [hide]

Manfred Tatum, Male Human Monk 9
Medium (5'11") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bucklal Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has a very tight haircut. This violet eyed westerner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west to a Bricklayer, Bucklal learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Bricklayer. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend.

Ideals: Justice. Flaws: Shy. Bonds: Poor, Job, Adventurer. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Bucklal Brushgather, Male Halfling Aristocrat 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)13 (+1) 9 (-1)13 (+1)
Skills History +3, Performance +3
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 300 sp. Zircon (40 gp). Hematite (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Windy Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, black, dusty cloak. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 15. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.

History: Windy was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Expand his business; and he is greedy

Flaws: Insane, Shy. Bonds: Job, Rich. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Windy Of Ebony, Male Tabaxi Aristocrat 1
Medium (6'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 80 gp.


Social Check DCs


Cressel Excellence, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears red cloth garments or leather armor. His hair is greying and his face has many wrinkles. This gold eyed southerner is not easily forgotten.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Mousy voice

Attributes [hide]

Cressel Excellence, Male Tiefling Ranger 6
Medium (6'8") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 60000 cp. Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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