Koeth Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized green coat. He is muscular with a powerful set of arms. His chestnut hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a bit of a xeno-phobe, disliking non-Elves.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to end his boredom
Ideals: Disciplined. Flaws: Ugly, Racist, Mundane. Occupation: Bounty Hunter
Voice: German accent
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Fonkin Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His hair is red and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: Fonkin is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Hunter arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Fonkin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fonkin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fonkin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend.
Flaws: Depressed, Disease. Bonds: Attractive, Rich, Adventurer. Occupation: Hunter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 29 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Orc, Draconic
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1600 gp. Rhodochrosite (5 gp). Deep blue spinel (700 gp). Eye agate (5 gp). Obsidian (5 gp). Red-brown spinel (70 gp). Moss agate (5 gp). 1 Minor magic item.
Frug Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a fancy brown suit. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born in the north to a Masseuse, Frug learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To end his boredom; and balancing his hectic life and new masseuse responsibilities is difficult
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 14 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp. 1 Bullseye lantern. 1 Masterwork Musical instrument. 1 Spyglass.
Naal Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is renowned for his bright brown suits and hats. His white hair is kept up in a ponytail inside a top hat. His eyes are a pleasant violet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Fisher soon after.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Sensitive, Fearful. Bonds: Rich, Job. Occupation: Fisher
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Simple lock. 1 Magnifying glass. 1 Average lock.
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Their contribution stands as a beacon of hope for all adventurers!


