Dain Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light white in addition to tight pants. He wears a deerstalker hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He acts crazy and hedonistic. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Dain was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Justice, Persistence. Flaws: Ugly, Hedonist. Bonds: Immigrant, Criminal record. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Sard (60 gp).
Chay Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light black in addition to tight pants and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He is a Lycanthrope in disguise. Like his mother and his sister before him, after school he went straight into learning to become a Crown-heir. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Flaws: Shy, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Crown-heir
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnoll, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 7000 sp. Gold music box (2000 gp). Sapphire pendant on gold chain (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Heian Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. This hazel eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. Cursed with lycanthropy at a very young age, Heian has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and money/treasure
Ideals: Athletic. Flaws: Mundane, Impulsive, Disease. Bonds: Rich. Occupation: Servant
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Silver chalice with lapis lazuli gems (130 gp).
Mormo Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his whip with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Mormo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Artistic. Bonds: Attractive, Immigrant, Slave. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 16)
Armor Class 12
Hit Points 112 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 600 pp. Deep green spinel (40 gp). Star ruby (500 gp). Azurite (12 gp). Aquamarine (500 gp). Golden pearl (40 gp). Tourmaline (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

