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NPC Generator

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Advanced [show]


Gomory Hayes, Male Human [Permalink]

Personal [hide]

Description: This western man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His chestnut hair is heavily combed to the left. His green eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Gomory Hayes, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Immeral Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is blonde, silky, and of moderate length. He wears crescent spectacles with a black brim.

Personality: Immeral wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Immeral studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Disciplined, Gifted, Optimist. Bonds: Attractive. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Immeral Aloro, Male Half-Elf Barbarian 15
Medium (5'5") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 122 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Investigation +6, Survival +7
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 4000 gp. Golden pearl (160 gp). Chalcedony (20 gp). Hematite (5 gp). Golden yellow topaz (1300 gp). Emerald (700 gp). Freshwater pearl (5 gp). Freshwater pearl (5 gp). Citrine (20 gp). Blue star sapphire (700 gp). Blue quartz (5 gp). Amethyst (160 gp). Jasper (20 gp). Rhodochrosite (5 gp). Smoky quartz (20 gp). Citrine (20 gp). Iolite (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Moreno, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a red vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his red boots flare out at the collars. His head has been shaved. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is currently in port desperately looking for someone to get him out; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Slave. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Raymond Moreno, Male Human Expert 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)11 (+0) 9 (-1)15 (+2)
Skills History +2, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Alex Clapham, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. He is physically well-built. His hair is short and silver. His eyes are hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Alex was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Flaws: Depressed. Bonds: Job, Family, Adventurer, Has a crush. Occupation: Carpenter

Voice: Scratchy, weak

Attributes [hide]

Alex Clapham, Male Human Cleric 2
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp.


Social Check DCs

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