Ethereal Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His beige fur is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.
History: Ethereal was born in the south. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Criminal record, Poor. Occupation: Sculptor
Voice: Whispers
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp. Citrine (30 gp). 1 Masterwork Uncommon Weapon.
Gimurt Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He has wavy brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gimurt was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Persistence. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 19 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Dain Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a slight overbite and is overall scrawny. His hair is red and curly. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He was granted necromantic powers by his dying sister.
Motivation: Wants his loneliness to end; and to prove his worth to the world
Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Job, Has a crush. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 170 gp.
Marbas Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Sellsword. He has moderate length silver hair. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.
History: Marbas was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: To end his boredom; and regain custody of his son
Ideals: Joker. Flaws: Lazy, Mundane. Bonds: Job, Family. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 18)
Armor Class 10
Hit Points 128 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
Possessions: 12000 gp. Brown-green garnet (110 gp). Sardonyx (20 gp). Freshwater pearl (13 gp). Tourmaline (110 gp). Blue quartz (13 gp). Peridot (20 gp). Alexandrite (200 gp). Lapis lazuli (13 gp). Blue quartz (13 gp). Star ruby (800 gp). Black pearl (200 gp). Eye agate (13 gp). Black pearl (200 gp). Violet garnet (200 gp). Moss agate (13 gp). Onyx (20 gp). Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Black pearl (200 gp). Violet garnet (200 gp). Deep blue spinel (200 gp). Blue sapphire (800 gp). Black pearl (200 gp). Chrysoprase (20 gp). Banded agate (13 gp). White opal (800 gp). Brown diamond (8000 gp). Amethyst (110 gp). Rock crystal (20 gp). Iolite (20 gp). Banded agate (13 gp). Deep blue spinel (200 gp). Fiery yellow corundum (800 gp). Aquamarine (200 gp). Moss agate (13 gp). 1 Major magic item.
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