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NPC Generator

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Advanced [show]


Trym Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the north, but his parents moved at a very young age to the south. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Impeccable. Flaws: PTSD, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Trym Chatham, Male Human Druid 11
Medium (5'2") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 83 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)13 (+1) 15 (+2)11 (+0)
Skills Stealth +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 1500 gp. Jeweled gold crown (5000 gp).


Social Check DCs


Bathin Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle and is in decent physical shape. He keeps his long brown hair kept up in a rat tail. His eyes are likewise gold.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Dyer in town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now owns his own business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Disciplined, Fighting. Bonds: Job, Religious. Occupation: Dyer

Voice: Hissing voice

Attributes [hide]

Bathin Dodge, Male Tiefling Rogue 6
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)19 (+4) 16 (+3)13 (+1)
Skills Arcana +7, History +7
Senses Passive Perception 13
Languages Common, Ignan, Draconic, Undercommon, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Carnelian (30 gp). Tiger eye turquoise (14 gp). Iolite (30 gp).


Social Check DCs


Joser Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has a chestnut handlebar mustache and slicked back chestnut hair. He has gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Rich, Religious, Mentor. Occupation: Bowyer

Voice: Soothing and warm

Attributes [hide]

Joser Fastfoot, Male Halfling Warrior 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Citrine (20 gp).


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'0" eastern man, he wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Oloric studied abroad. Oloric was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Oloric decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Gifted. Bonds: Attractive, Job, Criminal record. Occupation: Crown-heir

Voice: Puts emphasis on the wrong words

Attributes [hide]

Oloric Bigtoe, Male Dwarf Warlock 6
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp. Rose (60 gp). White pearl (70 gp). Lapis lazuli (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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