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Stannor Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a fancy tan suit. His white hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast mountains. He struck it rich when he found rare goods in large quantities. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Attractive, Has a crush, Nature, Rich, Guardian. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Stannor Quickstep, Male Halfling Aristocrat 4
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 23 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)10 (+0) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Shadow On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long red fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Shadow will drive conversation. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich eastern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Athletic, Extrovert. Bonds: Rich, Immigrant. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Shadow On the Water, Male Tabaxi Rogue 16
Medium (6'8") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 70 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +8, Survival +7
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +8 / 4d10+3, Grapple +7

Possessions: Rose (50 gp). Bloodstone (50 gp). Sardonyx (50 gp). Emerald (1300 gp). Black pearl (1500 gp). Blue quartz (8 gp). Rock crystal (50 gp). Sardonyx (50 gp). Rhodochrosite (8 gp). Citrine (50 gp). Star rose quartz (50 gp). Aquamarine (1500 gp). Brown-green garnet (140 gp). Blue quartz (8 gp). Fiery yellow corundum (1300 gp). Violet garnet (1500 gp). Blue quartz (8 gp). Golden yellow topaz (1500 gp). Coral (140 gp). Iolite (50 gp). Sardonyx (50 gp).


Social Check DCs


Kyle Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a green wide-brimmed hat and green clothes. His silver hair is drawn into a tight pony tail with a dagger scrunchie. His gray eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants revenge against dire rats; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Emotional. Bonds: Slave, Family, Criminal record, Enemies. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Kyle Malcolms, Male Half-Elf Sorcerer 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 6000 sp.


Social Check DCs


Duergath Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His amber eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Duergath reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Flaws: Mundane, Secretive. Bonds: Attractive, Slave, Military. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Duergath Gorunn, Male Dwarf Ranger 4
Medium (4'1") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 gp. Banded agate (4 gp). Amber (80 gp). 1 Minor magic item.


Social Check DCs

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