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NPC Generator

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Advanced [show]


Theodoric Budd, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and tan robe with the hood down. He has a slight overbite and is overall scrawny. He has styled his golden hair well, parting it to the left. His eyes are likewise violet.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the west to a Ploughman, Theodoric learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Depressed, Impulsive. Bonds: Job, Criminal record. Occupation: Ploughman

Voice: Speaks with lips pursed

Attributes [hide]

Theodoric Budd, Male Human Expert 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)15 (+2) 15 (+2)8 (-1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Gennal Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. With bright silver hair and a scraggly beard. His violet eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of eastern immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and he is compelled to act according to his religious beliefs

Ideals: Logical. Bonds: Rich, Immigrant, Adventurer, Religious. Occupation: Mayor

Voice: Farmer accent

Attributes [hide]

Gennal Mitchell, Male Half-Elf Paladin 1
Medium (5'3") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Theobald Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. His hair is short and auburn. His eyes are likewise green.

Personality: He has always had a great fascination with Half-Elven culture. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and to be a detective again

Flaws: Racist. Bonds: Has a crush, Adventurer, Slave, Job. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Theobald Mitchell, Male Half-Elf Expert 12
Medium (5'5") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 76 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Infernal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5

Possessions: 3000 gp. Lapis lazuli (12 gp). White pearl (50 gp). Chrysoprase (60 gp). Blue sapphire (600 gp). Brown diamond (6000 gp). Zircon (60 gp).


Social Check DCs


Caeldrim Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His half smiles and gray eyes are beguiling and draw you in.

Personality: Caeldrim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic, Joker. Bonds: Adventurer, Attractive, Nature. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Caeldrim Casilltenirra, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Chrysoprase (70 gp).


Social Check DCs

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