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NPC Generator

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Advanced [show]


Anverth Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. His golden hair has been sun bleached extensively. His violet eyes dart from person to person to random spaces in the air.

Personality: Confrontational and typically high on some drug or another. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of southern immigrants he idolized his father. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and obtaining odd cultural gnomish artifacts is his passion

Flaws: Ugly, Addict. Bonds: Rich, Immigrant, Adventurer, Enemies. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Anverth Gummen, Male Gnome Rogue 11
Small (3'6") Gnome, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 50 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)19 (+4) 17 (+3)9 (-1)
Skills Animal Handling +7, Intimidation +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Undercommon, Draconic, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2500 gp. Fiery yellow corundum (1600 gp). Hematite (8 gp). Deep green spinel (60 gp). Violet garnet (700 gp). Coral (60 gp). Carnelian (60 gp). Obsidian (8 gp). Peridot (60 gp).


Social Check DCs


Igden Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a hunchback. He has no hair. His ears are large.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Disease, Fearful. Bonds: Adventurer, Rich. Occupation: Bellfounder

Voice: Old Prospector

Attributes [hide]

Igden Murnig, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Salasar Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His crest is rusty and curly. His half smiles and red eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Salasar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice, Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Gruff and masculine

Attributes [hide]

Salasar Norixius, Male Dragonborn Aristocrat 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Nature +5
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 4000 sp. Deep green spinel (90 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enialis Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is lengthy. He has several tiny emerald earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now spends his time doing works of charity.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Philantrophist. Flaws: Selfish. Bonds: Rich, Family. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Enialis Dmitriyev, Male Half-Elf Rogue 6
Medium (5'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 23 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 120 pp. Jade (120 gp). Malachite (11 gp). Golden yellow topaz (800 gp). Chrysoprase (40 gp).


Social Check DCs

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