Torinn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His top hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Torinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Torinn's father didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To end his boredom; and he's repulsed by the pc
Flaws: Ugly, Insomniac, Antagonistic, Impulsive, Mundane. Occupation: Bellfounder
Voice: Squeaky
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Celestial
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pijjirik Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His crest is cut close to his head. His gold eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Actor born in the past three hundred years. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Bonds: Job, Criminal record, Immigrant, Adventurer. Occupation: Actor
Voice: German accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp.
Nicholas Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this western man wears black leather gloves, a black jacket, and tight pants. His golden hair is greasy and uncared for. He has gleaming, smiling blue eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly, Depressed. Bonds: Mentor. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 58 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp.
Veit Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a lance. His red hair is unkempt and raggedy. His brown eyes lackadaisically let the world flow into them.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a pair of adventurers, Veit grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting, Passionate, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. Deep blue spinel (300 gp). Jasper (60 gp). Amethyst (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
