Oskar Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and to be a cook again
Flaws: Depressed, Lazy. Bonds: Rich, Job, Attractive. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 51 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. Sard (30 gp). Fiery yellow corundum (1400 gp). Bloodstone (30 gp). Sardonyx (30 gp). Deep blue spinel (1100 gp). Fiery yellow corundum (1400 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Westbrook, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his right hand. He has red hair. His fierce violet eyes like to dwell on things.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mortician. He hasn't told them the truth, but wants to settle down with them.
Motivation: He would like to get married and retire; and he's in love
Bonds: Attractive, Poor, In love, Nature, Has a crush. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Star rose quartz (30 gp). 1 Good lock.
Ahrim Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His black hair is smooth and relatively long. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Addict, Shy. Bonds: Military, Rich, Religious. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 77 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 19 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Gnome, Elven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 3000 gp. Onyx (30 gp). Chalcedony (30 gp). Jet (70 gp). Aquamarine (200 gp). Coral (70 gp). Black opal (1300 gp). Coral (70 gp). Freshwater pearl (4 gp). White pearl (70 gp). Rock crystal (30 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item.
Kipper Leffery, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin black vertical stripes and brown pants. He carries a battered bastard sword and tarnished monstrous two handed axe as well. His red hair is knotted and matted. He has gleaming, smiling amber eyes.
Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Nature, Family. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 60 gp.
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