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NPC Generator

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Advanced [show]


Modean Allure, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown costume with the symbols of his god on his torso. His red hair is lengthy. His white eyes dart from person to person.

Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Modean's homeland. Modean decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's attracted to the PC.

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Healer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Modean Allure, Male Tiefling Paladin 7
Medium (6'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 7000 sp.


Social Check DCs


Anselm Hayhurst, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Map Maker. His golden hair is unkempt and raggedy. He has brown eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of drow once and for all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Architect, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Flaws: Ugly. Bonds: Job, Poor, Enemies, Slave. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Hayhurst, Male Human Adept 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 40 gp.


Social Check DCs


Kite In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large green mantle and cape that has been intricately interwoven into his brown robe. He wears a small hat to cover his moderate length white fur. His half smiles and green eyes are beguiling and draw you in.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Kite is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Kite was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Shy. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Kite In the Storm, Male Tabaxi Commoner 10
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)8 (-1) 10 (+0)16 (+3)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Sapphire pendant on gold chain (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (200 gp). Old masterpiece painting (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His brown hair is styled in orderly dreadlocks. His ears are large.

Personality: Rael is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His father raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Flaws: Ugly, Depressed. Bonds: Slave, Nature, Adventurer. Occupation: Bricklayer

Voice: Raspy

Attributes [hide]

Rael Koehlanna, Male Elf Cleric 4
Medium (4'9") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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