Tricking In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He wears his cinnamon fur up. His thin eyebrows rest above his beady green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Tricking enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Ugly, Antagonistic, Hedonist, PTSD. Bonds: Rich. Occupation: Doctor
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp.
Paymon Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses in black turtlenecks beneath a brown coat with blue slacks. His white hair is knotted and matted. His gold eyes have a joyful gleam in them most of the time.
Personality: Paymon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Paymon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism, Fighting. Bonds: Attractive, Nature. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Chrysoprase (60 gp). Golden yellow topaz (400 gp). 1 Minor magic item.
Jabbie Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a brown suit. His white hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the west to a Armorer, Jabbie learned a great deal about his mother's area of expertise. He worked as a nervous Armorer and found it very stressful. He ran away from his former home and has been making his living as a Armorer for the past few years.
Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Insomniac, Fearful. Bonds: Job. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Golden yellow topaz (1100 gp). Chalcedony (40 gp). Moss agate (7 gp). 1 Minor magic item.
Fallond Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is long and blonde with streaks of brown, and is pulled back with small violet clips. His beard is brown, braided, and well cared for. He has violet eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He inherited the family business which he has now maintained for 12 years.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Job, Nature. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

