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NPC Generator

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Advanced [show]


Beast Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear white pants and tee shirts. He has wavy black fur. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To be a Fletcher again; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Bonds: Criminal record, Rich, Job. Occupation: Priest

Voice: Excited and jittery

Attributes [hide]

Beast Candle, Male Tabaxi Ranger 8
Medium (5'4") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)13 (+1) 14 (+2)18 (+4)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his flail ready. His chestnut hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Cartwright, who enjoyed hunting, Ozyman was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He wants to get laid; and money/treasure

Ideals: Fighting, Gifted. Bonds: Rich, Has a crush, Nature. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Barbarian 8
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 99 (8d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)10 (+0) 10 (+0)17 (+3)
Skills Deception +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Carrie Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is kept up in a ponytail inside a wide-brimmed hat. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Half-Elves. He is obsessed with a lost civilization.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Mercenary, but he was a colossal failure. He then took over the family business and is one of the better Layabout for hire.

Motivation: To prove his worth to the world; and sabotage a competitor

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Rich, Job. Occupation: Layabout

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Carrie Melancon, Male Half-Elf Bard 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shadow Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is dressed in a clean white cloak covering his clean studded leather. His whole body is exceptionally muscular. He keeps his brown fur in a pixie cut. His yellow unseeing eyes seem to look past you.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Shadow lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Flaws: Disease. Bonds: Immigrant, Job, Military, Family. Occupation: Guard

Voice: Posh accent

Attributes [hide]

Shadow Of Claws, Male Tabaxi Barbarian 4
Medium (5'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Deep blue spinel (200 gp). Coral (140 gp). Blue quartz (16 gp). 1 Minor magic item.


Social Check DCs

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