Ozyman Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, white shirt, and tan tie. He has a moderate pudge and is not very fit. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are amber.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ozyman was born the youngest of three triplets. He worked as a nervous Interpreter and found it very stressful. He then took over the family business and is one of the better Interpreter for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Bonds: Attractive, Family, Job, Criminal record. Occupation: Interpreter
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp. 1 Masterwork Common Melee.
Kody Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy silver beard and wild silver hair. His eyes are blue and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Athletic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Body Guard
Voice: Boston accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1 Minor magic item.
Rimple Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His silver hair is thinning but still full. He has gleaming, smiling hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Gardener, but he was a colossal failure. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and doesn't want to be a miller and was forced into it by his family
Flaws: Ugly. Bonds: Poor, Guardian, Job, Immigrant, Family. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 69 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1100 gp. Gold and topaz bottle stopper cork (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ratanák Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His golden hair is slicked back into a classic pompadour. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: He was born at the edge of vast mountains. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Flaws: Shy. Bonds: Slave, Military, Nature, Family. Occupation: Courier
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Evil (CR 5)
Armor Class 11
Hit Points 49 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 700 gp. Malachite (12 gp). Bloodstone (20 gp). Red spinel (100 gp).
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