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NPC Generator

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Advanced [show]


Nim Caphaxath, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. His hair is black and very short. His face is covered beneath a completely black helmet.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Ugly, Addict. Bonds: Job, Immigrant. Occupation: Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Nim Caphaxath, Male Half-Elf Wizard 3
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Amethyst (110 gp).


Social Check DCs


Gerald Drover, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears just a green suit. His hair is cut close to his head. His eyes, though not visible through his cowl, are green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. In his youth he was a Courier, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist, Fighting. Flaws: PTSD. Bonds: Family. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Gerald Drover, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Athletics +7, Nature +6
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Dwarven, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +6

Possessions: 200 gp.


Social Check DCs


Cask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a violet cloak and cross-gartered tan stockings. He has wavy black fur. His green eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Map Maker mother left him crippled. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture.

Flaws: Disease. Bonds: Adventurer, Criminal record, Slave. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Cask Prim Posies, Male Tabaxi Warlock 6
Medium (6'7") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)14 (+2) 15 (+2)16 (+3)
Skills Investigation +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Draconic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp. Red spinel (40 gp). Banded agate (10 gp). Sardonyx (50 gp). Hematite (10 gp).


Social Check DCs


Delebean Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a grey shirt with thin tan vertical stripes and brown pants, and is pretty ugly. His hair is cut close to his head. He wears a mask on his face.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: His father raised him in a mountain cabin. Delebean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Guardian, Nature. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Delebean Tarkelby, Male Gnome Ranger 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 30 gp.


Social Check DCs

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