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NPC Generator

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Advanced [show]


Kyle Marlee, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of hand crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up in a very large beehive style do. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a ruthless business man, a trait he acquired from his father.

History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down.

Ideals: Fighting, Entrepeneur, Logical. Flaws: Mundane, Insane. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Kyle Marlee, Male Human Fighter 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)12 (+1) 12 (+1)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 140 gp. Obsidian (9 gp).


Social Check DCs


Yurk Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears an entirely grey suit with violet socks and a vest with buckled shoes. His skin is also unnaturally pale. His hair is red and very short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: Yurk lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Yurk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 11 years.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Yurk Bristol, Male Half-Orc Aristocrat 2
Medium (5'9") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Zook Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A 3'5" northern man, he is wearing colorful clothing, dressed as a Cook. His black hair is thinning but still full. His amber eyes peer out from beneath his deerstalker red hat.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a plains tribe. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and wants to raise his children well

Flaws: Greedy. Bonds: Family, Nature. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zook Silverthread, Male Gnome Wizard 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)15 (+2) 9 (-1)13 (+1)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Celestial
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His head has been shaved. He is baby faced.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Bather

Voice: Irish accent

Attributes [hide]

Randal Teinithra, Male Half-Elf Rogue 3
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 18 (+4)14 (+2)
Skills Arcana +2, Stealth +3
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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