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NPC Generator

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Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of sais on his belt, each one with a emerald on the hilt. His auburn hair is cut short. His eyes are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trey was born with his father's beautiful face. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Revenge; and a deep hatred of illithids

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Attractive, Family, Enemies. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Trey Birkenhead, Male Human Rogue 11
Medium (5'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 58 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)18 (+4) 18 (+4)16 (+3)
Skills History +8, Insight +8
Senses Passive Perception 14
Languages Common, Goblin, Sylvan, Celestial, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 1100 gp. Onyx (50 gp). Moss agate (14 gp). Silver pearl (110 gp). Rhodochrosite (14 gp). Jet (110 gp). Moss agate (14 gp). Black pearl (1600 gp). Red garnet (110 gp). Golden yellow topaz (1600 gp). Hematite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Curran Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is brown. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: Curran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is afraid of women and trembles around them

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Halfling people; and money/treasure

Ideals: Extrovert. Flaws: Shy, Racist. Bonds: Religious, Rich. Occupation: Apothecary

Voice: Speaks with back of mouth

Attributes [hide]

Curran Brightmoon, Male Halfling Ranger 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)15 (+2) 11 (+0)10 (+0)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Aura On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His fur is short and beige. His green eyes have a joyful gleam in them most of the time.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Racist. Bonds: Poor, Nature. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Aura On the Water, Male Tabaxi Ranger 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Tharivol Fasharash, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a tight fitting black shirt and pants. His skin is also unnaturally pale. He has a small bristly mustache and wavy red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Tharivol was born the youngest of three triplets. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Weaver and was forced into it by his family.

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Weaver

Voice: Nasally tone

Attributes [hide]

Tharivol Fasharash, Male Elf Commoner 7
Medium (5'5") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4

Possessions: 6000 sp.


Social Check DCs

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