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NPC Generator

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Advanced [show]


Fonkin Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears baggy grey pantaloons and a blue scarf. Beneath his clothing is a huge mess of scar tissue. His white hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant amber.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Logical. Flaws: Impulsive. Bonds: Slave, Enemies, Family. Occupation: Navigator

Voice: High pitched and raspy

Attributes [hide]

Fonkin Garrick, Male Gnome Ranger 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)17 (+3) 10 (+0)18 (+4)
Skills Deception +6, Investigation +5
Senses Passive Perception 10
Languages Common, Gnome, Auran, Gnoll, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 sp. Jade (120 gp).


Social Check DCs


William Bradford, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears light armors faded through time and improper care. His whole body is exceptionally muscular. His auburn hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: He is a Engraver first and foremost. He believes firmly that knowledge should be universal. He feeds upon the attention of others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. William was born on a far western mountains where he grew up under the tutelage of his father, an expert Engraver. He has set out to sabotage the competition.

Motivation: To be a Performer again; and balancing his hectic life and new engraver responsibilities is difficult

Flaws: Disease. Bonds: Immigrant, Job, Attractive. Occupation: Engraver

Voice: Uses sign language

Attributes [hide]

William Bradford, Male Human Barbarian 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 123 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 19 (+4)14 (+2) 14 (+2)12 (+1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Infernal, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dreali Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His black hair is still thick. He has a dull look in his brown eyes.

Personality: Dreali is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dreali grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dreali. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Criminal record. Occupation: Shipwright

Voice: Old thin voice

Attributes [hide]

Dreali Holimion, Male Elf Warrior 13
Medium (5'1") Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 113 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 17 (+3)11 (+0)
Skills Deception +4, Religion +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Lapis lazuli (11 gp). Chrysoprase (50 gp). Freshwater pearl (11 gp). Zircon (50 gp). Fiery yellow corundum (600 gp). Hematite (11 gp). Blue sapphire (600 gp). Silver pearl (140 gp). Zircon (50 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eiravel Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'3" northern man, he usually wears his blue robe and has his shield always slung over his shoulder. He has a long black beard with little hanging trinkets. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: Born to a Blacksmith, his father struggled to pay the bills. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Layabout, and he later adopted a second daughter.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Family, Criminal record. Occupation: Layabout

Voice: Low rumbling, strings words together

Attributes [hide]

Eiravel Wilmont, Male Half-Elf Fighter 1
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 40 gp.


Social Check DCs

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