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NPC Generator

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Advanced [show]


Stannor Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with small hat. He is muscular with a powerful set of arms. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Stannor was born in the south. At a young age he loved to build and create. A few years later when the east was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and revenge

Ideals: Persistence. Flaws: Cynical. Bonds: Attractive, Slave, Immigrant. Occupation: Tanner

Voice: Speaks with back of mouth

Attributes [hide]

Stannor Greenbottle, Male Halfling Monk 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 56 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 18 (+4)12 (+1) 12 (+1)11 (+0)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Fonkin Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and muscular, this southern man wears a yellow costume with the symbols of death on his torso. His blonde hair is singed and shortened. His eyes are likewise violet.

Personality: Overbrimming with self-confidence, Fonkin isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Fonkin Musgraben, Male Gnome Fighter 5
Small (3'8") Gnome, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Arcana +6, History +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Sylvan, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 500 gp. Golden yellow topaz (600 gp). Smoky quartz (60 gp). Aquamarine (600 gp).


Social Check DCs


Erdan Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a black poncho over his likewise colored trousers and shirt. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.

Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Erdan took refuge in the old dungeon and found the beat up bow and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Sailor

Voice: Hard of hearing, loud

Attributes [hide]

Erdan Caerdonel, Male Elf Monk 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Fax Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he likes to wear green tank tops with white pants. His crest is rusty and curly. His red eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a wizard, Fax was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Brewer, but he was a colossal failure. He now owns his own business.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Joker. Bonds: Attractive, Mentor, Job, Adventurer. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Fax Esstyrlynn, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)8 (-1) 13 (+1)14 (+2)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp.


Social Check DCs

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