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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nelkin Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He is physically well-built. He has dyed his greying white hair a little too much giving a sharp white color. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content; and he seems to be bored by most things

Ideals: Fighting, Professionalism. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Scribe

Voice: Spits and sputters

Attributes [hide]

Nelkin Stoutman, Male Halfling Rogue 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills History +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Mreksh Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his ceremonial dagger ready. His crest is cut close to his head. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mreksh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Hard of hearing, loud

Attributes [hide]

Mreksh Mohradyllion, Male Dragonborn Warrior 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Investigation +6, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Gnoll, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Hugh Marston, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, wearing green shirts, loose pants, and blazers most of the time, and a wedding ring on his right hand. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. His amber eyes are slightly larger than normal.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the north.

Ideals: Philantrophist, Logical, Entrepeneur. Bonds: Attractive, In love. Occupation: Spice Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Marston, Male Human Fighter 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 13 (+1)18 (+4)
Skills History +1, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp.


Social Check DCs


Tod Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His hair is white and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Slave, Criminal record. Occupation: Spy

Voice: Loud with bravado

Attributes [hide]

Tod Stoutman, Male Halfling Expert 2
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)15 (+2) 15 (+2)11 (+0)
Skills History +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 350 gp.


Social Check DCs

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