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NPC Generator

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Advanced [show]


Erky Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Impulsive, Addict. Bonds: Attractive, Job, Mentor. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Erky Offund, Male Gnome Sorcerer 11
Small (3'7") Gnome, Chaotic Good (CR 11)
Armor Class 11
Hit Points 67 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Medicine +5, Performance +7
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Gresham, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear black clothing when he does not wear armor. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and to end his boredom

Flaws: Antagonistic, Mundane. Bonds: Immigrant, Rich. Occupation: Sailor

Voice: Hissing voice

Attributes [hide]

Anselm Gresham, Male Human Druid 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Acrobatics +1, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a red vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his blonde hair down. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Morgran Dankil, Male Dwarf Wizard 6
Medium (4'5") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 14 (+2)6 (-2)
Skills Animal Handling +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 500 gp.


Social Check DCs


Lone In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. His fur is cinnamon and curly. His copper eyes have a joyful gleam in them most of the time.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He found a children's book about a Tabaxi Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Philantrophist, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Family. Occupation: Sellsword

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lone In the Morning, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 42 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +5, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 110 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2200 gp). An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (800 gp). Sapphire pendant on gold chain (2200 gp). 1 Minor magic item.


Social Check DCs

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