Sun Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull yellow sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case, and is pretty ugly. He has styled his brown fur well, parting it to the left. His hazel eyes peer out from beneath his feathered yellow hat.
Personality: Sun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Sun is combative with any and all who dare try his patience in the slightest.
History: Sun was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Body Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. Zircon (20 gp). Chalcedony (20 gp). Black pearl (500 gp). 1 Half-Plate.
Aust Crane, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of his god on his torso. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He is bald on top and has large golden tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Impulsive, Addict. Occupation: Doctor
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 500 gp. Blue quartz (11 gp). Chrysoberyl (150 gp). Eye agate (11 gp).
Fax Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a pastel vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a moderate pudge and is not very fit. His long blue crest is drawn into a two foot long braid. His face is scarred and worn.
Personality: Fax is depressed about a lot of things. He tends to be a nihilist. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Engraver. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Depressed. Bonds: Rich, Religious, Job. Occupation: Engraver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1600 gp. Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Godfrey Hailey, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered hammer and tarnished bow as well. His auburn hair is slicked back into a classic pompadour. He has several tiny emerald earrings on each ear.
Personality: While he acts the brute, he is far gentler than he would appear. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Bonds: Rich, Adventurer, Military, Nature. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
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