Watson Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He wears a Stetson hat to hide his balding. His gray unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. Energy wise he seems alert and responsive.
History: He was born in the north. Watson was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Butcher. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to halfling people
Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Sylvan, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp.
Gerard Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a red vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His brown hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich, Nature. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
Possessions: 2000 cp. Large well-done wool tapestry (100 gp).
Gnarsh Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a white broad hat and white clothes. His white hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gnarsh is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: He's in love; and he is unsatisfied with his job
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 6000 sp. Citrine (80 gp). Rich purple corundum (700 gp). 1 Minor magic item.
Elaim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this northern man is generally shirtless and showing off his tattooed chest. His chestnut hair is drawn into a tight pony tail with a card scrunchie. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is harsh and unforgiving.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Elaim and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Bellfounder
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
