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NPC Generator

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Advanced [show]


Pallabar Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). His white hair is matted, messy, and big. He has gleaming, smiling green eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Gnomish compassion.

Flaws: Ugly, Terse, Racist. Bonds: Immigrant, Criminal record. Occupation: Miller

Voice: German accent

Attributes [hide]

Pallabar Rofferton, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)14 (+2) 15 (+2)16 (+3)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 4000 cp.


Social Check DCs


Ahrim Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He wears a small hat to hide his balding. His eyes are a pleasant black.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Ahrim was born the youngest of three triplets. Ahrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: To unite with his brother; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Brewer

Voice: Ums and uhs a lot

Attributes [hide]

Ahrim Creed, Male Tiefling Warlock 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Terran, Celestial, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 1600 gp. Malachite (16 gp). Banded agate (16 gp). Moonstone (80 gp). Aquamarine (700 gp). Amethyst (150 gp).


Social Check DCs


River In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man prefers to wear violet clothing when he does not wear armor. He is muscular with a powerful set of arms. He has wavy red fur. His eyes, though not visible through his cowl, are yellow.

Personality: Overbrimming with self-confidence, River isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He then took over the family business and is one of the better Jeweler for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Impeccable, Philantrophist. Bonds: Rich, Job. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

River In the Wind, Male Tabaxi Fighter 10
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 10000 sp. Solid gold idol (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). An abacus with copper, silver and gold markers (170 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He hasn't been sleeping well lately.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Rich, Religious. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Odo Enfield, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 16 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp. 4 Holy water.


Social Check DCs

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