Beloril Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a long, green, dusty cloak. He sports a flattop hair cut. He wears crescent spectacles with a black brim.
Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.
History: Born in the north his family was never financially stable. A gifted student he started as a Body Guard, but he got bored and became a Courier. In the meantime he has taken over work as a Courier and occasionally as a mercenary.
Motivation: Sabotage a competitor; and he wants revenge against drow
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Job, Adventurer, Enemies. Occupation: Courier
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Lorm Alby, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is well dressed, constantly wearing a grey suit, brown shirt, and pastel tie. His whole body is exceptionally muscular. His chestnut hair is braided into rings. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lorm took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Stylist
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Giant, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Great Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears light armors faded through time and improper care. His fur is short and beige. His green unseeing eyes seem to look past you.
Personality: Great speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Rich. Occupation: Healer
Voice: Stutters
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +8
Possessions: 800 gp. Obsidian (7 gp). Hematite (7 gp). Aquamarine (1000 gp). Deep blue spinel (1000 gp). Rose (40 gp). Malachite (7 gp).
Dayereth Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Dayereth was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army; and wants a kiss
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 8)
Armor Class 14
Hit Points 31 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp.
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