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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Percival Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears brown leather gloves, a brown jacket, and tight pants. His white hair has been sun bleached extensively. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He feeds upon the attention of others.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. He has set out to sabotage the competition.

Motivation: He loathes his own lifestyle; and doesn't want to be a barkeep and was forced into it by his family

Flaws: Depressed. Bonds: Job, Attractive, Family, Criminal record. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Percival Gladstone, Male Human Rogue 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 17 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp.


Social Check DCs


Eiravel Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His white hair is knotted and matted. His gray eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Junk Dealer, but he got bored and became a Herbalist. He has achieved small success as a Herbalist.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Poor, Guardian, In love, Mentor, Job. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Eiravel Accord, Male Half-Elf Warlock 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Nature +4, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ombul Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Farmer does. His chestnut hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family Through the years after Ombul was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ombul's mother didn't care for him much, and the feeling was mutual. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Farmer

Voice: Breathy voice

Attributes [hide]

Ombul Littlefoot, Male Halfling Adept 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 31 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 800 gp.


Social Check DCs


Naeris Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who wears professional attire, he is not a threatening figure. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also is a firm believer in the manly ideal.

History: He was born on a small isolated farm. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Debt. Occupation: Crown-heir

Voice: American accent

Attributes [hide]

Naeris Ray, Male Half-Elf Expert 2
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)17 (+3) 12 (+1)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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