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NPC Generator

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Advanced [show]


Quick Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This southern man wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His clothes are grease stained in places. He sports a flattop fur cut. His eyes are hazel and beady.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 4 years old his parents immigrated from the south. His mother was a soldier and died while he was still young. Quick was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Military. Occupation: Mayor

Voice: Old Prospector

Attributes [hide]

Quick Of Spirit, Male Tabaxi Fighter 8
Medium (6'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 17 (+3)13 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1500 gp. Rock crystal (70 gp). Eye agate (6 gp).


Social Check DCs


Pelt Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a grey deerstalker hat and grey clothes. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His eyes are likewise amber. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His father raised him in a mountain cabin. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and an old rival family wants him found

Ideals: Disciplined. Bonds: Attractive, Religious, Nature, Family, Debt. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Pelt Mist, Male Tabaxi Adept 1
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)18 (+4) 17 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Terran, Gnome, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 60 gp.


Social Check DCs


Abad Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has wavy blue hair. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom.

Ideals: Philantrophist. Flaws: Ugly, Disease, Mundane. Bonds: In love. Occupation: Animal Trainer

Voice: Old Prospector

Attributes [hide]

Abad Clandestine, Male Tiefling Commoner 8
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 24 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Giant, Orc
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 600 gp. Freshwater pearl (10 gp). Smoky quartz (80 gp). Brown-green garnet (60 gp). White pearl (60 gp).


Social Check DCs


Nalral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He is physically well-built. His silver hair has been sun bleached extensively. This hazel eyed southerner is not easily forgotten.

Personality: Nalral wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Junk Dealer job and began his own company from there.

Motivation: Expand his business; and to be a dyer again

Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Junk Dealer

Voice: Tuts and clicks tongue

Attributes [hide]

Nalral Burrowfound, Male Dwarf Monk 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 19 (+4)13 (+1) 16 (+3)10 (+0)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp.


Social Check DCs

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