Quarethon Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'2". He tends to wear a black poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a falchion. His crest is cut close to his head. His gold eyes dart from person to person to random spaces in the air.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast forest. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Quarethon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quarethon. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Criminal record. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 55 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Elven
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1100 gp.
Bertram TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in the east to a Sage, Bertram learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Bertram was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 28 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Zunn Bradley, Male Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He wears his auburn hair up in a very large beehive style do. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Baker they were divorced and he won custody of their son. He worked as a Cook, and he later adopted a second son.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Artistic. Bonds: Family, Nature. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
Possessions: 140 gp. Red-brown spinel (80 gp). 1 Darkwood Shield.
Diggory Reid, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a white tunic with black highlights, and long brown pants that bunch up around his shoes. His skin is also unnaturally pale. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Sailor, his father struggled to pay the bills. He has had some formal music training, and achieved minor success. He has recently gotten a pet goose that steals things from people.
Motivation: Wants a kiss; and he's in love
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Criminal record, Poor, Has a crush. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 88 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2300 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (1200 gp). Silver chalice with lapis lazuli gems (90 gp). 1 Minor magic item.
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