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NPC Generator

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Advanced [show]


Kody Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan cloak. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Butcher.

Motivation: Money/treasure; and wishes to resurrect an old love

Ideals: Opinionated. Flaws: Hedonist, Mundane. Bonds: Rich, Job, In love. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Kody Hornsby, Male Human Commoner 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Persuasion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Arumawann Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is brown and very short. This gray eyed northerner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Stableman, Arumawann learned a great deal about his father's area of expertise. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Flaws: Mundane, Selfish. Bonds: Rich, Job, Immigrant. Occupation: Stableman

Voice: French accent

Attributes [hide]

Arumawann Oomtrowl, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)12 (+1) 13 (+1)11 (+0)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Darrak Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear white tank tops with black pants. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. He moved out south to avoid the crime he committed. He was granted druidic powers by his dying brother.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Darrak Dankil, Male Dwarf Ranger 12
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 10
Hit Points 54 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Sleight of Hand +4, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: Citrine (70 gp). Peridot (70 gp). Aquamarine (300 gp). Violet garnet (300 gp). Blue quartz (9 gp). Moss agate (9 gp). Black pearl (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. He has had some formal dancing training, and achieved minor success. Days after completing his studies, news broke out that his hometown was attacked by drow. Barendd was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Ideals: Fighting, Artistic, Justice. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Barendd Burrowfound, Male Dwarf Monk 8
Medium (4'2") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 69 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnoll, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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