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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Lance Nash, Male Human [Permalink]

Personal [hide]

Description: This man wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his falchion. He has a penchant for wearing a ring with an oversized jet on his right hand. His silver hair is still thick. He has a dull look in his blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Lance Nash, Male Human Rogue 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Performance +5, Religion +6
Senses Passive Perception 11
Languages Common, Infernal, Giant, Auran
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a tan low-cut shirt, and a Stetson hat upon his head. His auburn hair is singed and shortened. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: Bertram was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To be a Apothecary again; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Performer

Voice: Hissing voice

Attributes [hide]

Bertram Morton, Male Human Wizard 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kugáluga Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. He keeps his long red hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: The child of northern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Knight again; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Job. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Kugáluga Staurheim, Male Half-Orc Fighter 5
Medium (6'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 8 (-1)9 (-1) 15 (+2)9 (-1)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Vlorn Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this northern man tends to wear a large brown jacket. With bright silver hair and a scraggly beard. His eyes are brown and catlike.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of brigands once and for all.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by brigands. Vlorn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He feels threatened by others; and a deep hatred of brigands

Ideals: Athletic, Impeccable. Flaws: Shy, Fearful. Bonds: Enemies, Religious. Occupation: Shepherd

Voice: Russian accent

Attributes [hide]

Vlorn Deephollow, Male Halfling Cleric 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)9 (-1) 12 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: Chalcedony (20 gp). Obsidian (12 gp). Red-brown spinel (120 gp).


Social Check DCs

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