Dûsh Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and blue pants. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is long and black with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes are likewise blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a Fisher, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. Since then, he has sought to make the best of life.
Motivation: A deep hatred of drow; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Racist. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 65 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 500 gp. Tiger eye turquoise (16 gp). Moss agate (16 gp). Freshwater pearl (16 gp).
Orsik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He has styled his auburn hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Orsik took refuge in the old dungeon and found the beat up bow and armor he uses now. After a long history of fighting, Orsik and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane, Shy, Antagonistic. Bonds: Nature, Enemies. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 90 pp. Obsidian (6 gp). Eye agate (6 gp).
Shedinn Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'5" northern man, he is dressed in an above average manner. His blue crest is lengthy and is close to two feet long. His eyes are likewise red.
Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.
History: Born to a Navigator, his father struggled to pay the bills. He found a children's book about a Dragonborn Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 18 (+4) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Eye agate (4 gp). 1 Masterwork Common Melee.
Lamlûg Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He wears his white hair down. His amber eyes peer out from beneath his broad black hat.
Personality: Eccentric and domineering, Lamlûg will drive conversation. He misses his home and complains about the freezing weather, even in summer.
History: Lamlûg was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He found a children's book about a Half-Orc Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since lost track of the people in his past.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to unite with his brother
Ideals: Extrovert. Bonds: Poor, Immigrant, Adventurer, Family, Enemies. Occupation: Junk Dealer
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 pp. Tiger eye turquoise (10 gp).
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