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NPC Generator

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Advanced [show]


Rolen Amakiir, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a well pressed and immaculate suit (or dress), and is pretty ugly. He wears his blonde hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He never wears the same outfit twice, unless he absolutely has to.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is greedy

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Nature, Rich. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Rolen Amakiir, Male Elf Aristocrat 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1100 sp. Tourmaline (160 gp). Golden yellow topaz (700 gp). Rock crystal (40 gp). 1 Backpack. 1 Simple lock.


Social Check DCs


Kildrak Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears clothing that is held on in multiple layers but all of it is in poor condition, he is not a threatening figure. His hair is long and white with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. His gray eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kildrak took refuge in the large cave and found the beat up trident and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero.

Flaws: Insane. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Glassblower

Voice: Boston accent

Attributes [hide]

Kildrak Strakeln, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 40 gp.


Social Check DCs


Three Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man is generally shirtless and showing off his tattooed chest. His brown fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Three hails from a village terrorized by illithids. His mother was a soldier and died while he was still young. Three was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by illithids. Three was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Athletic, Impeccable, Artistic. Flaws: Insane. Bonds: Enemies, Military. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Three Buttons, Male Tabaxi Rogue 5
Medium (5'4") Tabaxi, Lawful Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Bloodstone (40 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Beast Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky white painted plate armor. His lavender fur is greasy and uncared for. His eyes are likewise copper. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Shepherd business at a young age. Beast was born on a far northern forest where he grew up under the tutelage of his father, an expert Shepherd. He then took over the family business and is one of the better Shepherd for hire.

Motivation: Sabotage a competitor.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Beast Fang, Male Tabaxi Barbarian 6
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)15 (+2) 10 (+0)16 (+3)
Skills Deception +6, Nature +5
Senses Passive Perception 10
Languages Common, Goblin, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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