Azdûsh Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright grey suits and hats. His moppish white hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with unlife at a very young age, Azdûsh has worked very hard to control his curse. He used his abilities to travel the world and help people.
Motivation: He seems to be bored by most things; and he feels the way he acts is they only way to get by in the world
Ideals: Philantrophist, Impeccable. Flaws: Shy, Mundane, Disease. Occupation: Unemployed
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1500 sp. Carnelian (60 gp). Jade (130 gp).
Guy Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. His long golden hair reaches down to his waist. His blue eyes are passionate and lively.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his father.
History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Mentor, Criminal record. Occupation: Guard
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Pikar Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His head has been shaved. His blue eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Pikar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Pikar's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic. Flaws: Ugly, Antagonistic, Hedonist, Mundane. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
Possessions: 800 gp. Deep blue spinel (600 gp). 1 Minor magic item.
Hobart Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fitting clothing which further accentuates his frame. His white hair is cut jaggedly and amateurishly. His gray unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Maurezhi in disguise. In his 11th year, his parents were killed by a giants raid, leaving Hobart alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Retire the richest man in the east; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Disease, Secretive. Bonds: Attractive, Adventurer, Enemies. Occupation: Navigator
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 13)
Armor Class 14
Hit Points 95 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled anklet (2000 gp). Jeweled gold crown (2000 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Gold music box (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (120 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


