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NPC Generator

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Advanced [show]


Emerald Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears black trousers with brown and grey striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His broad hat is riddled with cuts and holes. This green eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Flaws: Ugly, Impulsive, Secretive. Bonds: Slave, Family. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Emerald Moon, Male Tabaxi Cleric 8
Medium (5'11") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)15 (+2) 19 (+4)16 (+3)
Skills Acrobatics +4, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156433200000

Possessions: 600 gp. Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His red crest is thinning but still full. His fierce gold eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Farmer in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Mreksh was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Farmer. He has achieved small success as a Farmer.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to find somewhere to settle down

Ideals: Fighting. Flaws: Shy, Mundane, Greedy. Bonds: Job, Immigrant. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mreksh Ebynichtomonis, Male Dragonborn Expert 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Athletics +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6

Possessions: 1200 sp.


Social Check DCs


Ar-Gul Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. He carries a battered pickaxe and tarnished mace as well. His blonde hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Blacksmith business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane, Impulsive, PTSD. Bonds: Job. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Ar-Gul Kendal, Male Half-Orc Cleric 1
Medium (6'1") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1000 cp. 1 Masterwork Common Melee.


Social Check DCs


Bhevek Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: 2'10" and lanky with angular features, he is an attractive figure. He has a large green mantle and cape that has been intricately interwoven into his grey robe. His auburn hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a minor phobia of water and hates getting wet.

History: Bhevek was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Fearful. Bonds: Attractive, Criminal record, Military, Adventurer. Occupation: Mason

Voice: Uses sign language

Attributes [hide]

Bhevek Shadowquick, Male Halfling Cleric 16
Small (2'10") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 78 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 18 (+4)17 (+3)
Skills Perception +9, Survival +9
Senses Passive Perception 19
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544332

Possessions: 1000 gp. Old masterpiece painting (1500 gp). Gold and topaz bottle stopper cork (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs

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