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NPC Generator

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Advanced [show]


Aerdeth Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. He keeps his long auburn hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. His martial abilities were realized during a raid on his village. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Attractive, Religious. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Aerdeth Conway, Male Half-Elf Warrior 5
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 13 (+1)19 (+4)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Brottor Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. His white hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Brottor took refuge in the old dungeon and found the beat up sword and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with his old friends.

Ideals: Joker. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Brottor Loderr, Male Dwarf Expert 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 18 (+4)14 (+2) 13 (+1)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Gimgen Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He carries with him a set of shields on his belt, each one with a opal on the hilt. His hair is chestnut and very short. He is baby faced.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also is a firm believer in the manly ideal.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He then took over the family business and is one of the better Architect for hire.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Architect

Voice: Raspy

Attributes [hide]

Gimgen Trueblood, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)18 (+4) 10 (+0)11 (+0)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Halfling, Giant, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 230 gp. 1 Superior lock.


Social Check DCs


Dain Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is chestnut and curly. He has a tattooed face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He misses his home and complains about the freezing weather, even in summer.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others

Ideals: Impeccable, Gifted. Bonds: Poor, Attractive, Immigrant. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Dain Rakankrak, Male Dwarf Druid 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Draconic, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp. Red garnet (100 gp).


Social Check DCs

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